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This item will only be visible to you, admins, and anyone marked as a creator. This item will only be visible in searches to you, your friends, and admins. With speed bonuses, a strength bonus that works on cities, fast-healing Spearmen and a happiness-giving Bank, Persia takes out a lot of the annoyances of war in a rather unique playstyle.
This guide goes into plenty of detail about Persian strategies, uniques and how to play against them. This item has been added to your Favorites. Golden Age length reference. But in times of strength, Persia excelled to an unrivalled degree. Under the Achaemenid Empire, the first of the great Persian empires, it stretched from what would now be from eastern Libya to western China; from Crimea to Oman, and encompassed over two fifth's of the world's people - a feat never equalled since.
Like many early empires, the need to delegate management of this vast realm led to disunity and defeat - at the hands of Alexander of Macedon; Alexander the Great. Yet Persia would rise again; the Sassanid Empire lasting from the 3rd to 7th centuries of the common era would once again capture the lands the Achaemenid Empire once did. Nonetheless, this would be marred by constant wars with the Romans, before and after its partition, leaving both Persia and Byzantium vulnerable to the rising Arabian Empire.
Arabia was successful in bringing Islam to Persia, but unsuccessful in changing Persia's unique culture. Over the centuries, Persia gradually re-asserted independence and self-rule, becoming one of the most advanced nations in the world during the Middle Ages.
But in the early 13th century, an invasion by the Mongolians devastated the region, followed by more upheaval in the 14th. Yet, once again, Persia rose from the ashes. Under the Safavid dynasty from the 16th to 18th centuries, they once again controlled a great empire, but into the 19th century, the great European colonial powers of Russia and Britain cost them much land and influence.
This culminated in an invasion during Second World War in order to secure oil supplies. After the government of Persia - or Iran as it was known internationally by then - attempted to nationalise oil supplies in the early s, and both Britain and America saw the government as increasingly siding with the Soviet Union in the Cold War, they disposed the Prime Minister and gave the monarch, or Shah, a significant amount of funding towards their army and secret police.
With a common perception the Shah was growing increasingly autocratic, a revolution from to removed him from from power, leading to the Islamic Republic of Iran and leaders less sympathetic to America.
Now, it is time for you to lead Iran - or Persia if you so prefer - into this brave new world. How are you to do so? Will you seek to mend broken relationships, to help contain the instability close to home, or would doing so undermine the cultural independence which Persia has enjoyed for so long? Can you build a civilization that stands the test of time? Following is an explanation of some key terms which may be used throughout the guide, mainly for the sake of newer players.
Finisher - The bonus for completing a Social Policy tree e. Free Great Person for Liberty. These are the three Great People who can make Great Works for tourism leading to a cultural victory. Meatshield - Soaking up damage on behalf of something else. This can be on the small scale like a Swordsman taking damage for an Archer or on a large scale protecting a capital city with less important cities.
This guide generally uses "meatshield" to refer to the small-scale version. Melee unit - In this guide, "melee unit" refers to a military unit that attacks from melee, whether it be land or sea-based. Opener - The bonus for unlocking a Social Policy tree e. UB - Unique Building - A replacement for a normal building that can only be built by one Civilization. Wide Empire - An empire with a large number of cities with a low population each. Bronze Working Ancient era 2nd column 3rd column overall.
Civil Service Medieval era 1st column 6th column overall. Warrior Ancient Ruins upgrade only. Banking Renaissance era 1st column 8th column overall. The Composite Bowman to the left of the selected Immortal's on a hill.
If it wasn't for Persia's speed bonus in Golden Ages, the Immortal wouldn't be able to escape. Persia's Unique Ability can make them into an unstoppable military machine. Golden Ages make your units more mobile and slightly stronger, while still offering plenty of cash, production and gold.
Let's look at how to start Golden Ages. That's one of the most popular Civ-specific strategies, known as " Forever Golden ". One problem - your Unique Unit is in the ancient era, so that's before you can really get an endless Golden Age going. So, we'll need to put the Forever Golden strategy aside from the time being, and focus on how to make your UA work in the early-game. If you want more information on the length of Golden Ages, the following table exhaustively shows the exact length based on all factors.
The generation method is concerned with whether you initiated a Golden Age through a Great Artist or not. Great Artists make slightly shorter Golden Ages than generating them via other routes. Turns is the number of turns of Golden Age you'll get taking into account the Golden Age length modifier, generation method and game speed. Golden Age length modifier. Your UA can give you plenty of gold for securing City-State alliances, as well as making units more mobile and stronger.
You can powerfully combine the two by allying militaristic City-States for the unique units they can offer. Following is a selection of the best ones - prioritise allying with militaristic City-States offering these, though others are perfectly good too. Immortals are surprisingly good early units, which are excellent for accompanying Composite Bowmen to conquer some cities early on. You only need Bronze Working in order to build them and Warriors sent into Ancient Ruins can be upgraded into them before then making it not difficult to make use of them.
Next to Faith Healers city in friendly lands. Persia takes an odd route for social policies and their ideology alike. Let's start by looking at the social policies. Taking Liberty first is a good idea as it provides the earliest Golden Age in the game, and will help you to consolidate conquests. Then, Aesthetics makes a good second tree.
That may seem odd as a non-cultural Civ, but there are quite a few bonuses in there that really help to keep your permanent Golden Age going. In the renaissance era, head into Rationalism to keep your military up to date. If you're going for a diplomatic victory, substitute Aesthetics with Patronage. Patronage If you have spare policies or intend to switch to a diplomatic route.
Taking Aesthetics as a non-cultural Civ is strange, but things get even stranger for Persia now. Your best choice of ideology is Freedom , even if you're warmongering. Don't worry - just because warmongering with Freedom is not usually the intended use of the ideology doesn't mean you can't win or be effective that way.
As usual, I'll cover the best options from the first "inverted pyramid" of tenets 3 from level one, 2 from level 2, 1 from level 3.
Level One Policies - Freedom. While Persia doesn't have much in the way of advantages to founding a religion, if you manage to get one, there's a few useful things you can pick out of it, as listed in this section. Highly-situational beliefs aren't listed, but a faith-giving Pantheon is a good idea to help increase the odds of you getting a full religion. Golden Ages and having lots of Satraps' Courts will help make you rich, and with that money, you can bribe City-States to get plenty of World Congress delegates.
Note "priority" in this section refers to how high you should prioritise your votes if it comes up, not how much you should prioritise putting them forward. More Civs gain out of science funding than arts funding though you wouldn't know it the way the AI act so even if this comes with downsides, it'll be less of a problem to you than it is to other Civs. Cultural Heritage Sites Low priority Vote no unless you're captured plenty of wonders Together with the culture multiplier of Golden Ages, this could be quite an effective tool against cultural Civs but then again, more culture on wonders means they'll have a higher tourism output.
Embargo City-States High priority Vote no Aside from shutting down the powerful Treaty Organisation tenet, an embargo of City-States gives you nowhere to trade with if everyone's at war with you.
True, Golden Ages give you enough cash that you can safely use Trade Routes internally, but it's good to have the option. Historical Landmarks Medium priority Vote no International Games Medium-High priority Vote no If it goes ahead, use your strong Golden Age production to seize the top prize so a cultural Civ doesn't benefit from doubled tourism.
International Space Station Low-Medium priority Vote no It's still worth going for the top prize if this thing passes - stronger Great Scientists, scientist and engineer specialists are useful to everyone.
Natural Heritage Sites Low priority Vote no unless you have a Natural Wonder of your own Nuclear Non-Proliferation High priority Vote no unless you have no uranium of your own, another Civ does and they're likely to use it Scholars in Residence Medium priority Vote yes unless you're the leader technologically speaking Sciences Funding Medium priority Vote no Standing Army Tax Medium priority Vote no unless you feel potential rivals will be hurt more Thanks to your long Golden Ages, you can probably handle the effect of increased army maintenance.
Whether your potential rivals can is a different matter. World's Fair Medium priority Vote yes With your strong Golden Age-assisted production base, you should have a decent chance of seizing the cultural bonuses for yourself. The massive culture output on offer goes well with the Golden Age culture output bonus. Persia's early-game is best-spent on focusing on early warfare, but later in the game there's a few useful wonders to pick up or capture.
Here's a list of the best, arranged alphabetically by era. Persia has some fairly unconventional elements to their playstyle, and as such it's easy to not use them to their full potential. Here's a few things to avoid doing when playing as Persia. Building wonders too early. While Persia can have a good stab at early attacks, they don't really get consistently powerful until the second half of the game. They have somewhat of a lull in the midgame, once Pikemen promoted from Immortals start to obsolete but before Satraps' Courts come available and before they can really start to chain Golden Ages together.
Playing against the Achaemenid Legacy. Thank you so much for taking the time to put it together.More...